08-16-2017, 02:51 PM
Pages: 1 2
10-10-2017, 10:42 PM
Minecraft was playable for me until I got the resolution update, it started crashing on boot. Just tried with one of ssshadow's replies in this thread, the specific modules listed and it works again. It seems the auto selection for modules after that resolution update isn't working properly for me anymore. Even for a few other games.
10-18-2017, 09:35 AM
rpcs3-v0.0.3-2017-10-15-170a95f5_win64.zip
Minecraft PlayStation3 Edition [BLES01976]
https://www.youtube.com/watch?v=GbUGzwxyTx4
with shadowplay after 1min always crash
without shadowplay no problem i played for 40min no error
resolution update works no probelm
______________________________________________________
2600k 4,5
gtx 1080gtx
win7
16gb ram
1 tb ssd
Minecraft PlayStation3 Edition [BLES01976]
https://www.youtube.com/watch?v=GbUGzwxyTx4
with shadowplay after 1min always crash
without shadowplay no problem i played for 40min no error
resolution update works no probelm
______________________________________________________
2600k 4,5
gtx 1080gtx
win7
16gb ram
1 tb ssd
11-23-2018, 12:47 AM
RPCS3 v0.0.5-7505-3c7f02d9 Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Minecraft was fixed recently, making new playable report to move both IDs.
FPS is good, sound is good, graphics are fine.
No longer has any crashes and does not need a save file.
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX
Minecraft was fixed recently, making new playable report to move both IDs.
FPS is good, sound is good, graphics are fine.
No longer has any crashes and does not need a save file.
12-29-2018, 05:58 AM
I was having the hardest time getting this to run, on multiple machines, and with multiple revisions of the emu. Every time I tried, it would hang halfway through rendering the first frame. Like, it would draw the sky and a few clouds and then get stuck in a CPU loop forever.
The solution was to disable GPU texture scaling. Once I did that, everything worked just dandy. A few minutes checking the basic functions showed things appear to be in order; I can create and delete worlds and even play 4-player splitscreen (which is the reason I wanted this version in the first place).
All of my other settings are default. If I try and set the base resolution to 1080 then I get a black screen so it seems stuck on 720 for now, though resolution scaling appears to be fine.
Both renderers can manage 60fps on singleplayer, but with 4 players I get about 12-15 on OpenGL and around 32-35 on Vulkan (Keep in mind this is also on a Titan X so maybe not typical)
The solution was to disable GPU texture scaling. Once I did that, everything worked just dandy. A few minutes checking the basic functions showed things appear to be in order; I can create and delete worlds and even play 4-player splitscreen (which is the reason I wanted this version in the first place).
All of my other settings are default. If I try and set the base resolution to 1080 then I get a black screen so it seems stuck on 720 for now, though resolution scaling appears to be fine.
Both renderers can manage 60fps on singleplayer, but with 4 players I get about 12-15 on OpenGL and around 32-35 on Vulkan (Keep in mind this is also on a Titan X so maybe not typical)
12-29-2018, 06:17 PM
GPU Texture Scaling is set to off by default for that very reason, it causes issues in some games and provides almost no noticeable performance benefit as it was changed on the back-end. Also you should pretty much only use 1280x720 resolution for 99% of games, and use resolution SCALING to increase the resolution instead. Many games break with a different setting, it's normal and to be expected just like the tool-tip for the setting says.
Pages: 1 2