08-25-2018, 01:20 PM -
Using LLVM plus accurate xfloat still has the same issue, mentioned above, game unresponsive after skipping intro, logs attached. (the 7z file)
Using ASMJIT + Mega or Giga block size basically fixes any clear performance issue, which was present to an extent during the intro movie before the menu, but despite the game already maintaining a perfect 30fps and no graphical lag, there is still a lot of audio crackling in the new game cutscene and there are no consistent changes with different settings except for trying OpenGL renderer (which has some graphical issues in the game), so it doesn't feel like a performance issue. Logs attached of my latest run of the game (the gz file)
Thanks for the help though, since these settings are clearly better at running the game, that's obvious in the intro movie.
Using ASMJIT + Mega or Giga block size basically fixes any clear performance issue, which was present to an extent during the intro movie before the menu, but despite the game already maintaining a perfect 30fps and no graphical lag, there is still a lot of audio crackling in the new game cutscene and there are no consistent changes with different settings except for trying OpenGL renderer (which has some graphical issues in the game), so it doesn't feel like a performance issue. Logs attached of my latest run of the game (the gz file)
Thanks for the help though, since these settings are clearly better at running the game, that's obvious in the intro movie.
This post was last modified: 08-25-2018, 01:21 PM by egerke.