06-29-2018, 06:29 PM -
Running rpcs3-v0.0.5-7018-345f92ab_win64,
Write Color Buffers on,
default res,
OpenGL,
30fps locked
Game runs smoothly at stable 30fps, including cutscenes, save for occasional freeze when compiling shaders. Really, really impressive work here. The only serious issue right now is the light flickering - it's quite severe on my system for some reason, to the point of making the game unplayable in some areas. Turning on Strict Rendering Mode fixes lighting issues and the game runs perfectly, but the performance gets occasionally tanked below 30fps when I do this. I'm gonna switch this setting around depending on area, but anywhere outdoors it's more severe for me then others in this thread, probably due to my hardware.
EDIT: Looks like even with strict rendering on the exposure behaviour is erratic, it tends to jump from overexposed (too bright to see) to underexposed (too dark) in outdoor environments, it's smoother than without this option (i.e. it doesn't flicker at high frequency, which is tiring) but it still looks like the HDR is broken.
Specs:
MSI GE62 6QC:
i7-6700HQ
GTX-960M (2GB+8GB shared with RAM)
16GB RAM
Mechanical Drive+960 Evo NVMe SSD, currently not using for RPCS3, I'm going to move the shader cache there and see if it improves performance.
Yes, that's a laptop, and the fact that the game is playable on a mobile setup is a testament to how much of an amazing work you guys have done. It runs as good or better then PCSX2 ever did for me on this setup, which is quite hilarious tbh
Write Color Buffers on,
default res,
OpenGL,
30fps locked
Game runs smoothly at stable 30fps, including cutscenes, save for occasional freeze when compiling shaders. Really, really impressive work here. The only serious issue right now is the light flickering - it's quite severe on my system for some reason, to the point of making the game unplayable in some areas. Turning on Strict Rendering Mode fixes lighting issues and the game runs perfectly, but the performance gets occasionally tanked below 30fps when I do this. I'm gonna switch this setting around depending on area, but anywhere outdoors it's more severe for me then others in this thread, probably due to my hardware.
EDIT: Looks like even with strict rendering on the exposure behaviour is erratic, it tends to jump from overexposed (too bright to see) to underexposed (too dark) in outdoor environments, it's smoother than without this option (i.e. it doesn't flicker at high frequency, which is tiring) but it still looks like the HDR is broken.
Specs:
MSI GE62 6QC:
i7-6700HQ
GTX-960M (2GB+8GB shared with RAM)
16GB RAM
Mechanical Drive+960 Evo NVMe SSD, currently not using for RPCS3, I'm going to move the shader cache there and see if it improves performance.
Yes, that's a laptop, and the fact that the game is playable on a mobile setup is a testament to how much of an amazing work you guys have done. It runs as good or better then PCSX2 ever did for me on this setup, which is quite hilarious tbh
This post was last modified: 06-29-2018, 09:35 PM by m4ti140.