MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




51 posts in this topic
youbill36
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29 posts 6 threads Joined: Feb 2018
05-06-2018, 01:52 PM -
#18
(05-06-2018, 07:19 AM)Asinine Wrote: Moving to ingame, thanks for the test.

With that CPU I would never use lower SPU Thread Priority and keep frame limiter off as well unless the game runs to fast and you need it enabled. Most games have an inbuilt frame limiter already adding RPCS3's limiter on top just slows the game down with no benefits.

Ok I'll keep it in mind. To work in this way it is necessary to enable the write colors buffers, if not only everything is white, until the emulator is improved and also needs this update if it does not get stuck in the initial logo (EP9000 -BCES00129_00-00000MSEUPATCH32-A0103-V0100-PE) pkg, greetings.


Messages In This Thread
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-20-2015, 02:59 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by youbill36 - 05-06-2018, 01:52 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-22-2015, 03:33 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by tambre - 11-22-2015, 06:51 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 08-07-2017, 08:53 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by legend80 - 08-08-2017, 04:35 AM

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