MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




51 posts in this topic
Asinine
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05-06-2018, 07:19 AM -
#17
Moving to ingame, thanks for the test.

With that CPU I would never use lower SPU Thread Priority and keep frame limiter off as well unless the game runs to fast and you need it enabled. Most games have an inbuilt frame limiter already adding RPCS3's limiter on top just slows the game down with no benefits.


Messages In This Thread
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-20-2015, 02:59 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Asinine - 05-06-2018, 07:19 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-22-2015, 03:33 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by tambre - 11-22-2015, 06:51 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 08-07-2017, 08:53 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by legend80 - 08-08-2017, 04:35 AM

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