MotorStorm: Pacific Rift [BCES00129]
Started by Dante38490




52 posts in this topic
youbill36
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29 posts 6 threads Joined: Feb 2018
04-28-2018, 03:39 PM -
#12
ID the game: BCES00129
Vulkan, spu threads 2 and writing colors buffer the rest by default, for me at this time in the best way.
my pc: it is an i5 6600k, ram 16 ddr4, msi gtx1050ti 4oc.
As seen in the video works after the introduction, move to the game
tested in compilation 0.0.5-6675-bd1d4de4 Alpha
https://www.youtube.com/watch?v=1vk_oaoGtxk
https://www.pastiebin.com/5ae494973f511
https://www.pastiebin.com/5ae49515eb980
https://www.pastiebin.com/5ae4954c5fc3b
RPCS3.log:
https://drive.google.com/file/d/1FRUFG5q...sp=sharing


I'm sorry, I did not know about the links, regards
This post was last modified: 05-04-2018, 12:02 AM by youbill36.


Messages In This Thread
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-20-2015, 02:59 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by youbill36 - 04-28-2018, 03:39 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 11-22-2015, 03:33 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by tambre - 11-22-2015, 06:51 AM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by Dante38490 - 08-07-2017, 08:53 PM
RE: MOTORSTORM: PACIFIC RIFT [BCES00129] - by legend80 - 08-08-2017, 04:35 AM

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