04-25-2018, 08:32 PM -
You can get further using "Automatically load required libraries" instead of just liblv2.
World generates just fine but then is a real pain to get inside the game. So far I got:
- Unimplemented syscall syscall_988 (This is with liblv2 only when generating the world)
- Random freezes after loading the world
- Unregistered PPU functions ({PPU[0x1000019] Thread ((4J) Post processing) [0x0138e984]} PPU: Unregistered function called (LR=0x138b2ec))
- Segfaults when trying to load a world (after being generated) with just liblv2.
- Random crashes due to being unable to create a lock for I/O operations on the save folder. (class std::runtime_error thrown: Locking failed (lwmutex=*0xc37950, owner=0x100000e))
I wonder if European version got regressed too.
World generates just fine but then is a real pain to get inside the game. So far I got:
- Unimplemented syscall syscall_988 (This is with liblv2 only when generating the world)
- Random freezes after loading the world
- Unregistered PPU functions ({PPU[0x1000019] Thread ((4J) Post processing) [0x0138e984]} PPU: Unregistered function called (LR=0x138b2ec))
- Segfaults when trying to load a world (after being generated) with just liblv2.
- Random crashes due to being unable to create a lock for I/O operations on the save folder. (class std::runtime_error thrown: Locking failed (lwmutex=*0xc37950, owner=0x100000e))
I wonder if European version got regressed too.
This post was last modified: 04-25-2018, 08:40 PM by Maxetto.
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