RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD
Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.96 GiB RAM | AVX+ | TSX
Intro, menu, attempts to load a new world and crashes everytime including the tutorial. Never gets ingame.
You can get further using "Automatically load required libraries" instead of just liblv2.
World generates just fine but then is a real pain to get inside the game. So far I got:
- Unimplemented syscall syscall_988 (This is with liblv2 only when generating the world)
- Random freezes after loading the world
- Unregistered PPU functions ({PPU[0x1000019] Thread ((4J) Post processing) [0x0138e984]} PPU: Unregistered function called (LR=0x138b2ec))
- Segfaults when trying to load a world (after being generated) with just liblv2.
- Random crashes due to being unable to create a lock for I/O operations on the save folder. (class std::runtime_error thrown: Locking failed (lwmutex=*0xc37950, owner=0x100000e))
I wonder if European version got regressed too.
Emulator Version: RPCS3 v0.0.5-7096-46abe0f31 Alpha
Game Status: Ingame
PPU/SPU Decoder: Recompiler
GPU: Vulkan.
XAudio: Downmix to Stereo: false
I/O: XInput
System: Language: Italian, Enable /host_root/: true
Everything else as Default configuration. FW used 4.81
Notes:
1. Requires a savegame otherwise will crash during generation.
2. Performance-wise it is Playable, but crashes everytime it hits syscall_988 (Around 5 to 20 seconds after loading into the world).
Just tried and it does not work. Version v0.0.13-11249 Alpha [2020-11-15] As @Durandal mentioned, it is stuck loading the first level (it draws the sky and a few clouds and that's it). Tried 1.0 version first, then installed update 1.84 - still the same thing. I also tried [NPUB31419] and same issue.
Unfortunately I cannot find Disable GPU texture scaling which @Durandal mentioned anywhere in settings, possibly removed since his post is from 2018. Please downgrade to unplayable or provide settings needed to work.
# Intel i7 4770S @ 3.90GHz | 8GB RAM | Quadro M1200 4GB
Thanks!
GPU Texture scaling was hidden a few years ago, and its off by default because of issues it causes. Ignore it.
Async Texture Streaming (new setting) should be disabled in this game now on gpu tab. As it currently causes problems with some view distance.
[
attachment=23295]Crashing frequently since about a month maybe, with error below. I've updated to latest graphics driver and also latest rpcs3:
E SYS: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/Common/res/1_2_2/armor/diamond_2MipMapLevel2.png” [1]
F SIG: Thread terminated due to fatal error: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\vkutils\sync.cpp:200[:5], in function wait_for_event)
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\vkutils\shared.cpp:107[:24], in function die_with_error)
I've also upgraded vulkan runtime manually as I noticed it is a higher version than the one shipped with latest nvidia drivers. It is now version 1.2.189.2
RPCS3 v0.0.30-16107-34e94512 Alpha | master
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attachment=36334]
Here is the reality of RPCS3's performance in this game. Especially after a character dies and needs to respawn.
Otherwise, the 1% FPS value hovers 40 fps whilst the game is natively a 60 fps game.
Status: Ingame
AMD Ryzen 5 3600
GTX 1660 SUPER driver 551.52.0.0