Dynasty Warriors: Gundam 3 [BLES01301]
Started by GrantKane




19 posts in this topic
creeperjedi
Member


1
9 posts 2 threads Joined: Apr 2018
04-22-2018, 02:56 PM -
#7
(04-21-2018, 12:42 PM)Nyoah Wrote: since the new build i cant even open the game

U {PPU[0x1000000] Thread (main_thread) [0x00b05d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sysPrxForUser TODO: sys_prx_load_module_list(count=7, path_list=**0xd0020bfc, flags=0x0, pOpt=*0x0, id_list=*0xd0020bdc)
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libat3dec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libatrac3plus.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libac3dec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libpamf.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libsail.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00ca91c4]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00b65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x00b01890]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00b01890]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/fade_top.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/fade_top.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/fade_bottom.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/fade_bottom.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/cross.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/cross.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/circle.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/circle.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/triangle.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/triangle.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/square.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/square.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/save.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/save.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/new.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/new.png' not found
S {rsx::thread} RSX: New program compiled successfully x6
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003000, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003100, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002f00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002e00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003200, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002d00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003300, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003400, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003500, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003700, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003600, flags=0x0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00b01818]} 'sys_ppu_thread_unregister_atexit' failed with 0x80010005 : CELL_ESRCH [1]
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003900, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003800, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002c00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003a00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003c00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003b00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003d00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003e00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003f00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23004000, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x000744a4]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
S sys_process: Process finished

Nyoah, you need include the log file if reporting a change in the status of the game. (Guidelines for submitting commercial game reports: https://forums.rpcs3.net/thread-196671.html)


Messages In This Thread
RE: Dynasty Warriors: Gundam 3 [BLES01301] - by creeperjedi - 04-22-2018, 02:56 PM
RE: Dynasty Warriors: Gundam 3 [BLES01301] - by creeperjedi - 07-07-2017, 08:47 PM

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