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RPCS3 v0.0.2-6-8e64e9d Alpha
Quote:·S 0:00:09.249206 sys_process: Process finished

creeperjedi

Using RPCS3 v0.0.2-7-fd3083f Alpha, Dynasty Warriors: Gundam 3 now goes ingame! (If someone could move this thread to Commercial Games: Ingame, that would be great!)

Settings:
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Renderer: OpenGL
Libraries: Automatically load required libraries

This game still can't be considered playable for a multitude of reasons:

-You tend to get stuck in the floor with no ability to escape while you and the enemies start to flicker (see images)
-Bear in mind that if you decide to play this at its current state, be sure get out of your starting position by boosting up using R1 and moving while in the air. Otherwise, you will get stuck.

-I haven't been able to run through the game all the way

-The red visual effect is given to you when you take damage does not disappear and stacks on top of one another, eventually leaving you with a completely red screen

-The game also runs very slowly at 10-15 fps in game and about 60 when you get stuck

(If these reasons don't matter to a game's ability to be considered "Playable" please let me know)

Link to images of title screen, the two photos being flickered between when stuck, and my Gundam just running to prove that this game goes Ingame: http://imgur.com/a/27zAm
was there any sort of progress for this since the last update?
In my PC runs dynasty warriors more or less... if use PPU recompiler(LLVM) and SPU recompiler(ASMJIT) i not get stuck or anything, the sounds runs great but the fps still around 12 fps but if i setup PPU to interpreter(precise) and SPU to interpreter too and Vsync on GPU the game runs around 35 and 20 fps and in some cases jump to 60 but the sound cracks alot
I dont understand why this i've tried all configs on audio and a cant fix this, maybe its a (simple) thing to solve
My rig is old but i think its enought
i7 4770
8gb ram
R9 290 4gb
as said above, the problem seems to be from the sound mostly
if there is sound then the FPS will drop greatly, if not, then it runs pretty much smoothly

i tried it with the latest build
hopefully someone can figure it out
since the new build i cant even open the game

U {PPU[0x1000000] Thread (main_thread) [0x00b05d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sysPrxForUser TODO: sys_prx_load_module_list(count=7, path_list=**0xd0020bfc, flags=0x0, pOpt=*0x0, id_list=*0xd0020bdc)
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libat3dec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libatrac3plus.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libac3dec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libpamf.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libsail.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00ca91c4]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00b65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x00b01890]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00b01890]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/fade_top.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/fade_top.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/fade_bottom.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/fade_bottom.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/cross.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/cross.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/circle.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/circle.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/triangle.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/triangle.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/square.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/square.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/save.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/save.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/new.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/new.png' not found
S {rsx::thread} RSX: New program compiled successfully x6
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003000, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003100, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002f00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002e00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003200, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002d00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003300, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003400, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003500, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003700, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003600, flags=0x0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00b01818]} 'sys_ppu_thread_unregister_atexit' failed with 0x80010005 : CELL_ESRCH [1]
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003900, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003800, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002c00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003a00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003c00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003b00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003d00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003e00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003f00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23004000, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x000744a4]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
S sys_process: Process finished
(04-21-2018, 12:42 PM)Nyoah Wrote: [ -> ]since the new build i cant even open the game

U {PPU[0x1000000] Thread (main_thread) [0x00b05d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sysPrxForUser TODO: sys_prx_load_module_list(count=7, path_list=**0xd0020bfc, flags=0x0, pOpt=*0x0, id_list=*0xd0020bdc)
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01848]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libat3dec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libatrac3plus.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libac3dec.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libpamf.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libsail.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00ca91c4]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00b01828]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
U {PPU[0x1000000] Thread (main_thread) [0x00b65d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x00b01890]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00b01890]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/fade_top.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/fade_top.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/fade_bottom.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/fade_bottom.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/cross.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/cross.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/circle.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/circle.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/triangle.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/triangle.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/square.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/square.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/save.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/save.png' not found
E {rsx::thread} RSX: Image resource file `C:/Users/user/Desktop/ps3/Icons/ui/new.png' not found
E {rsx::thread} RSX: Image resource file `Icons/ui/new.png' not found
S {rsx::thread} RSX: New program compiled successfully x6
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003000, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003100, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002f00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002e00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003200, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002d00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003300, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003400, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003500, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003700, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003600, flags=0x0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00b01818]} 'sys_ppu_thread_unregister_atexit' failed with 0x80010005 : CELL_ESRCH [1]
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003900, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003800, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23002c00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003a00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003c00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003b00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003d00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003e00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23003f00, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00b01868]} sys_prx TODO: _sys_prx_unload_module(id=0x23004000, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x000744a4]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
S sys_process: Process finished

Nyoah, you need include the log file if reporting a change in the status of the game. (Guidelines for submitting commercial game reports: https://forums.rpcs3.net/thread-196671.html)
Hi, has there been any progress on this yet please?
I am using the latest version and have matched settings etc, still crashing on first mission can't get past it.
Thanks.
(09-13-2019, 04:08 PM)fozzy786 Wrote: [ -> ]Hi, has there been any progress on this yet please?
I am using the latest version and have matched settings etc, still crashing on first mission can't get past it.
Thanks.

It is working for me right now with pretty solid fps for the most part on vulcan

Ryzen 3900x
Strix GTX 1060
16GB
Intel i5-9400F, GTX 1060 6Gb. DDR4 16Gb 4000MHz
Works at amazingly stable 60FPS without any problems at last build at this moment, I like it very much!
Unfortunally Dynasty Warriors Gundam Reborn do not work at all, crashes after few seconds from the start of battle Sad(( But Dynasty Warriors Gundam 3 works great, I think it needs to update compatibility base to fully playble.
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