FIGHT NIGHT 4 what to need?
Started by Silentsnoop




2 posts in this topic
Silentsnoop
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6 posts 1 threads Joined: Mar 2018
03-28-2018, 12:40 AM -
#3
hi Ani,

thanks for ur help =)

with the new builds after february 2018 it says acces violaiton in log when loading cache.
do u know what setting i have to change in the emulator to work?
with the old build before februaray 2018 the game goes ingame.

after i saw ur post here i downloaded the newest version and it says again acces violation when compiling shaders on the loading screen

thanks very much for ur help

best greetings

S {rsx::thread} RSX: New program compiled successfully x2
E {PPU[0x1000010] Thread (LoopSimulation) [0x01497260]} sys_net: sys_net_bnet_poll(fd=24): events=0xc
E {PPU[0x1000003] Thread () [0x014bc090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/cache/BLUS30285/data/ps3/audio/aems/sound_fesfx_big.ast” [3]
E {PPU[0x1000003] Thread () [0x014bc090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/cache/BLUS30285/data/ps3/audio/crowds/sound_crowds_big.ast” [2]
E {PPU[0x1000003] Thread () [0x014bc090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/cache/BLUS30285/data/ps3/gameexplorer/char/ge_char_big.ast” [1]
S {rsx::thread} RSX: New program compiled successfully x2
F {PPU[0x1000010] Thread (LoopSimulation) [0x000853e4]} MEM: Access violation reading location 0xa696e464

RPCS3 v0.0.5-6595-05fc49506 Alpha | HEAD
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Messages In This Thread
FIGHT NIGHT 4 what to need? - by Silentsnoop - 03-23-2018, 03:10 PM
RE: FIGHT NIGHT 4 what to need? - by Ani - 03-24-2018, 09:53 AM
RE: FIGHT NIGHT 4 what to need? - by Silentsnoop - 03-28-2018, 12:40 AM

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