03-06-2018, 04:23 AM -
Emulator version: rpcs3-v0.0.5-6496-91d05111_win64
PS3 Firmware : 4.82
CPU Settings:
Tried countless different options but nothing solved it (PPU Interpreter, SPU Threads Auto, Lower SPU Thread Priority Disabled, load liblv2.sprx only, OpenGL Renderer, Write Color Buffers, Strict Rendering Mode)
Also tried these other builds to no avail
rpcs3-v0.0.5-6494-ec0cd9f0_win64
rpcs3-v0.0.5-6464-b61a69c8_win64
rpcs3-v0.0.4-2018-02-21-4c6ceeff_win64
rpcs3-v0.0.4-2018-02-03-c21fa2d8_win64
PS3 Firmware : 4.82
CPU Settings:
- PPU: LLVM
- SPU: ASMJIT
- SPU Threads: 1
- Enable thread scheduler
- Lower SPU thread priority
- Enable SPU loop detection
- Libraries: Automatic
- Renderer: Vulkan
- Framelimit: Auto
- Anisotropic Filter: Auto
- Resolution: 1280x720p
- Scale: 100%
- Texture scaling disabled
Tried countless different options but nothing solved it (PPU Interpreter, SPU Threads Auto, Lower SPU Thread Priority Disabled, load liblv2.sprx only, OpenGL Renderer, Write Color Buffers, Strict Rendering Mode)
Also tried these other builds to no avail
rpcs3-v0.0.5-6494-ec0cd9f0_win64
rpcs3-v0.0.5-6464-b61a69c8_win64
rpcs3-v0.0.4-2018-02-21-4c6ceeff_win64
rpcs3-v0.0.4-2018-02-03-c21fa2d8_win64