Trine 2 [NPUB30331]
Started by BlackDaemon




9 posts in this topic
Terg500
Member


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20 posts 5 threads Joined: Sep 2017
02-26-2018, 01:01 AM -
#4
Why is this game still in the intro section? The game actually runs fine except for the graphical bugs (most of them seem to be fog related).

An error that pops up quite often in the log and could be the culprit of the graphic issue is this:
Code:
·E 0:00:49.516335 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94
·E 0:00:49.516346 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94
·E 0:00:49.516357 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x94

I had to shorten the log file because it gets spammed quite a lot, resulting in an over 200 MB large the log file by the end of the intro levels.

Surprising is that the underground section actually looks fine:

[Image: 2VWw5IL.jpg]


I don't know how hard it is to fix the graphic bugs but seeing how the underground section looks fine this game could easily reach the playable state if the fog could get fixed.

Emulator version: rpcs3-v0.0.5-6464-b61a69c8_win64



Settings:

[Image: Y1iX8M7.png][Image: 73LZDhA.png]


Attached Files
.7z   RPCS3_Trine2_IntroLevel.7z (Size: 3.93 MB / Downloads: 5)
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro | PS3: 120GB SSD CECHL04 4.84.2 REBUG REX


Messages In This Thread
RE: Trine 2 [NPUB30331] - by BlackDaemon - 01-29-2017, 10:57 AM
RE: Trine 2 [NPUB30331] - by QOTSANINSOADKORN - 10-18-2017, 03:36 PM
RE: Trine 2 [NPUB30331] - by Lektorrrr - 12-03-2017, 06:49 PM
RE: Trine 2 [NPUB30331] - by Terg500 - 02-26-2018, 01:01 AM
RE: Trine 2 [NPUB30331] - by Asinine - 02-27-2018, 04:53 AM
RE: Trine 2 [NPUB30331] - by Terg500 - 05-19-2020, 01:32 AM
RE: Trine 2 [NPUB30331] - by ajstrobus - 12-31-2020, 09:28 PM
RE: Trine 2 [NPUB30331] - by UaQ - lover - 07-11-2021, 03:08 AM
RE: Trine 2 [NPUB30331] - by digitaldude - 07-13-2021, 10:37 AM
RE: Trine 2 [NPUB30331] - by digitaldude - 08-30-2021, 12:02 PM

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