Def Jam: Icon [BLES00042]
Started by KoDa




11 posts in this topic
xcedf
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15 posts 0 threads Joined: Dec 2017
01-08-2018, 04:11 AM -
#3
Game still intro, but little improvement here
game can bypass the intro FMV if using SPU ASMjit and lbvdec.sprx
SPU Fast and Precice don't work, i think they're not fast enough to bypass it even with libvdec
just before getting ingame

Code:
F {PPU[0x1000000] Thread (main_thread) [0x002d2100]} MEM: Access violation writing location 0x60

this one a regression, see my issue report
if i revert the commit which causes it, game will have another error, unfortunately can't load it with Fast or Precise


Code:
F {SPU[0x2000008] Thread (SPU Thread 1)} class std::runtime_error thrown: Branch-to-self (0x170b4)

(in file Emu\Cell\SPUASMJITRecompiler.cpp:2750)
bypassing, makes it go ingame with some graphic issues and playable fps
but like i said still an Intro on master
This post was last modified: 01-08-2018, 04:16 AM by xcedf.


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Messages In This Thread
RE: Def Jam: Icon [BLES00042] - by KoDa - 05-29-2017, 08:24 AM
RE: Def Jam: Icon [BLES00042] - by KoDa - 11-05-2017, 10:40 PM
RE: Def Jam: Icon [BLES00042] - by xcedf - 01-08-2018, 04:11 AM
RE: Def Jam: Icon [BLES00042] - by Sorcerer - 03-03-2019, 01:03 PM
RE: Def Jam: Icon [BLES00042] - by RAY_X - 05-03-2019, 01:41 PM
RE: Def Jam: Icon [BLES00042] - by Sceptic - 11-07-2019, 02:37 PM
RE: Def Jam: Icon [BLES00042] - by yeahnardo2x - 12-05-2019, 12:27 PM
RE: Def Jam: Icon [BLES00042] - by Asinine - 12-07-2019, 03:53 PM
RE: Def Jam: Icon [BLES00042] - by UaQ - lover - 02-07-2020, 11:48 PM
RE: Def Jam: Icon [BLES00042] - by juniorff808 - 09-21-2020, 01:06 AM
RE: Def Jam: Icon [BLES00042] - by BruceLeeFan88 - 06-10-2021, 06:31 AM
RE: Def Jam: Icon [BLES00042] - by Menthe - 12-07-2021, 03:47 AM

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