01-08-2018, 04:11 AM -
Game still intro, but little improvement here
game can bypass the intro FMV if using SPU ASMjit and lbvdec.sprx
SPU Fast and Precice don't work, i think they're not fast enough to bypass it even with libvdec
just before getting ingame
this one a regression, see my issue report
if i revert the commit which causes it, game will have another error, unfortunately can't load it with Fast or Precise
bypassing, makes it go ingame with some graphic issues and playable fps
but like i said still an Intro on master
game can bypass the intro FMV if using SPU ASMjit and lbvdec.sprx
SPU Fast and Precice don't work, i think they're not fast enough to bypass it even with libvdec
just before getting ingame
Code:
F {PPU[0x1000000] Thread (main_thread) [0x002d2100]} MEM: Access violation writing location 0x60
this one a regression, see my issue report
if i revert the commit which causes it, game will have another error, unfortunately can't load it with Fast or Precise
Code:
F {SPU[0x2000008] Thread (SPU Thread 1)} class std::runtime_error thrown: Branch-to-self (0x170b4)
(in file Emu\Cell\SPUASMJITRecompiler.cpp:2750)
but like i said still an Intro on master
This post was last modified: 01-08-2018, 04:16 AM by xcedf.