Shining Resonance [BLJM61156]
Started by GrantKane




6 posts in this topic
blueza5566
Member


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1 posts 0 threads Joined: Dec 2017
12-11-2017, 01:52 PM -
#6
rpcs3-v0.0.4-2017-12-10-6e9b064a_win64
Stuck At Loading
Code:
E {PPU[0x100000c] Thread (VlThread_TRPU) [0x00433318]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x7babb0, arg=*0x22096fc0, options=0x1)
E {PPU[0x100000c] Thread (VlThread_TRPU) [0x00433318]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0xd00ec8ac, data=*0xd00ec40c)
E {PPU[0x100000c] Thread (VlThread_TRPU) [0x00433318]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0x220979bc, count=*0x220979cc)
E {PPU[0x100000b] Thread (VlThread_VLNT) [0x00433318]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0xd00e7c90)
E {PPU[0x1000000] Thread (main_thread) [0x00243aac]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [1]
E {PPU[0x1000000] Thread (main_thread) [0x00243aac]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [2]
E {PPU[0x1000000] Thread (main_thread) [0x00243aac]} 'sys_memory_allocate_from_container' failed with 0x80010004 : CELL_ENOMEM [3]


Messages In This Thread
RE: Shining Resonance [BLJM61156] - by GrantKane - 05-19-2017, 06:52 PM
RE: Shining Resonance [BLJM61156] - by JaCCOOHD - 10-12-2017, 03:35 AM
RE: Shining Resonance [BLJM61156] - by blueza5566 - 12-11-2017, 01:52 PM
RE: Shining Resonance [BLJM61156] - by DatKami - 06-04-2018, 08:40 AM
RE: Shining Resonance [BLJM61156] - by Cerophono - 06-02-2017, 05:26 PM
RE: Shining Resonance [BLJM61156] - by ssshadow - 08-17-2017, 11:23 PM

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