12-03-2017, 02:59 AM -
As of build rpcs3-v0.0.4-2017-12-02-bfb3144f_win64, the game is now playable, but not without some caveats:
- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.
Note: the game runs at about 30 fps, so please move the thread to ingame.
- The game will only run with Vulkan API. DirectX 12 or OpenGL will not work.
- Set the SPU decoder to anything other than the default recompiler will results in distorted audios.
- The game will have some graphics bugs, such as invisible weapons and defeated enemies won't disappear. This can be fixed by checking the 'Strict Rendering Mode' in the GPU setting.
- Updating the game will result in trophy data error in-game. The workaround on this is to copy the files (Except the PARAM.SFO file) from update folders (dev_hdd0/BLJS10324) to the data folder. (dev_hdd0/BLJS10324data)
- The game will not detecting any music files in the internal storage (dev_hdd0/music) for its custom soundtrack function.
Note: the game runs at about 30 fps, so please move the thread to ingame.
This post was last modified: 12-06-2017, 07:20 AM by yuuyatails.