12-02-2017, 03:34 AM -
RPCS3 v0.0.4-6200-8f314c51 Alpha
After Jarves commit dc0f2ca into master, the frequency of sys_memory.cpp:52 error has been drastically reduced.
It is still cannot be played from start to finish but now it is very close to playable.
Previously:
The intro cutscene could throw the sys_memory.cpp:52 error and hang the game
In story mode only 1-2 stages were playable. it would crash with sys_memory.cpp:52 while loading the next stage. Sometimes it does load the next 2 stages but very rarely
Now:
The intro cutscene can be viewed start to finish.
In story mode, you can go up to stage 4 without any worry of hitting the sys_memory.cpp:52 error.
After Jarves commit dc0f2ca into master, the frequency of sys_memory.cpp:52 error has been drastically reduced.
It is still cannot be played from start to finish but now it is very close to playable.
Previously:
The intro cutscene could throw the sys_memory.cpp:52 error and hang the game
In story mode only 1-2 stages were playable. it would crash with sys_memory.cpp:52 while loading the next stage. Sometimes it does load the next 2 stages but very rarely
Now:
The intro cutscene can be viewed start to finish.
In story mode, you can go up to stage 4 without any worry of hitting the sys_memory.cpp:52 error.