11-07-2017, 07:18 AM -
Figured it out. Last working (perfectly) on the June 22 build:
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
Broken on the next build - note: this commit also broke Scott Pilgrim temporarily (since fixed):
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
The game could not boot apparently for months. Recently it appears to boot fine again, but now hangs with this error upon entering gameplay:
Output:
U {PPU[0x1000000] Thread (main_thread) [0x02608bc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd00ffd38)
F {PPU[0x1000000] Thread (main_thread) [0x0260732c]} sys_net: CLOSE
U {PPU[0x1000012] Thread (GThread) [0x02609e38]} sys_net TODO: sys_net_abort(type=3, arg=0x1000012, flags=0x0)
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
Broken on the next build - note: this commit also broke Scott Pilgrim temporarily (since fixed):
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
The game could not boot apparently for months. Recently it appears to boot fine again, but now hangs with this error upon entering gameplay:
Output:
U {PPU[0x1000000] Thread (main_thread) [0x02608bc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd00ffd38)
F {PPU[0x1000000] Thread (main_thread) [0x0260732c]} sys_net: CLOSE
U {PPU[0x1000012] Thread (GThread) [0x02609e38]} sys_net TODO: sys_net_abort(type=3, arg=0x1000012, flags=0x0)