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Full Version: Scene It? Movie Night [NPUB30534]
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RPCS3 v0.0.3-3-6782b22 Alpha
Playable

Note: The game is temporarily and recently broken - crashes after main menu. Hopefully the regression is addressed soon and this is back to playable.
Output:
U {PPU[0x1000000] Thread (main_thread) [0x02608bc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd00ffd38)
F {PPU[0x1000000] Thread (main_thread) [0x0260732c]} sys_net: CLOSE
U {PPU[0x1000012] Thread (GThread) [0x02609e38]} sys_net TODO: sys_net_abort(type=3, arg=0x1000012, flags=0x0)
Where did it regress? If it regressed then it surely isn't working on latest master.

Moving to Intro.
Figured it out. Last working (perfectly) on the June 22 build:
https://ci.appveyor.com/project/rpcs3/rp.../artifacts

Broken on the next build - note: this commit also broke Scott Pilgrim temporarily (since fixed):
https://ci.appveyor.com/project/rpcs3/rp.../artifacts

The game could not boot apparently for months. Recently it appears to boot fine again, but now hangs with this error upon entering gameplay:
Output:
U {PPU[0x1000000] Thread (main_thread) [0x02608bc4]} sys_net TODO: sys_net_infoctl(cmd=53, arg=*0xd00ffd38)
F {PPU[0x1000000] Thread (main_thread) [0x0260732c]} sys_net: CLOSE
U {PPU[0x1000012] Thread (GThread) [0x02609e38]} sys_net TODO: sys_net_abort(type=3, arg=0x1000012, flags=0x0)
When clienthax changes are merged might be worth a retest (shouldn't take more than a week or two) https://github.com/RPCS3/rpcs3/pull/3702 when the big green "OPEN" label changes to a purple "MERGED" then re-download the latest build off the website and retest.
Sure, subscribed. I'll keep an eye on it, thanks.

Checked out a build from the PR and no change on this game.

We'll need a different fix to address this it looks like. Sad
Broken again -white screen on boot.

E {PPU[0x100000f] Thread (checkhddspace) [0x00126df0]} cellSaveData: cellSaveDataUserAutoLoad(version=0, userId=1, dirName=“NPUB30534-AUTOSAVE”, errDialog=0, setBuf=*0xd0130a70, funcStat=*0xc02858, funcFile=*0xc02828, container=0xffffffff, userdata=*0x0)
E {PPU[0x1000010] Thread (Trophy Init Thread) [0x003bdcd4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0xc192c8, arg=*0x0, options=0x0)
E {PPU[0x1000010] Thread (Trophy Init Thread) [0x003bdd04]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x1, handle=0x1, details=*0x20166e8, data=*0x0)
Logged issue in Github to get more traction:
https://github.com/RPCS3/rpcs3/issues/4413
RPCS3 v0.0.24-14355-68b68e67 Alpha | master | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (516.59)


Playable.