10-24-2017, 05:15 AM -
I have been able to get as far as a second loading screen,
which is after the NewGame Intro movie...
BUT at that point RPCS3 FULLY CRASHES with a
Memory Access violation - (32bit) code (0xC0000005)
because RPCS3 crashes the logging is NEVER WRITTEN to FILE..
which is STUPID to only reserve a large file spot.. but not actively write the debug log...
now there is no record...
RPCS3 settings:
rest are defaults I think...
see attached archive with setting screenshots, etc...
which is after the NewGame Intro movie...
BUT at that point RPCS3 FULLY CRASHES with a
Memory Access violation - (32bit) code (0xC0000005)
because RPCS3 crashes the logging is NEVER WRITTEN to FILE..
which is STUPID to only reserve a large file spot.. but not actively write the debug log...
now there is no record...
Quote:0:009> kc
Call Site
ntdll!ZwWaitForMultipleObjects
KERNELBASE!WaitForMultipleObjectsEx
kernel32!WaitForMultipleObjectsExImplementation
kernel32!WerpReportFaultInternal
kernel32!WerpReportFault
kernel32!BasepReportFault
kernel32!UnhandledExceptionFilter
ntdll! ?? ::FNODOBFM::`string'
ntdll!_C_specific_handler
ntdll!RtlpExecuteHandlerForException
ntdll!RtlDispatchException
ntdll!KiUserExceptionDispatcher
rpcs3!hid_write_control
rpcs3!hid_write_control
rpcs3!hid_write_control
rpcs3!hid_write_control
rpcs3!hid_write_control
rpcs3!hid_write_control
ucrtbase!thread_start<unsigned int (__cdecl*)(void * __ptr64)>
kernel32!BaseThreadInitThunk
ntdll!RtlUserThreadStart
RPCS3 settings:
Quote:CPU settings
PPU: Interpreter (FAST)
SPU: Recompiler (ASMJIT)
SPU Threads = 1
Enable SPU Detection Loop = ON
Quote:GPU Settings:
Renderer: OpenGL
Default Resolution: 720x480
Quote:Audio: XAudio2
Downmix Stero = ON
rest are defaults I think...
see attached archive with setting screenshots, etc...
This post was last modified: 10-24-2017, 05:23 AM by Melchior.