Dragon Ball: Raging Blast [BLES00693]
Started by BlackDaemon




16 posts in this topic
zerr10
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2 posts 0 threads Joined: Sep 2017
09-26-2017, 06:56 PM -
#16
(09-24-2017, 01:36 PM)monuxl007 Wrote:
Rpcs3 0.0.3 - Dragon Ball Raging Blast Gameplay Full Speed

Rpcs3 0.0.3 - Dragon Ball Raging Blast Performance Test
i7 6700 skylan 3.4Ghz 8 GB RAM dual DDR4 2133Mhz GTX 1070 8GB

rpcs3-v0.0.3-2017-09-16-c18e71ca_win64 Vulcan

i Get this error when loading map only black Screen and music.

E {rsx::thread} RSX: Invalid RSX method 0xac00 (arg=0x10800140)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:45)

some won help ?

in DX12 i get this error

F {rsx::thread} struct gsl::fail_fast thrown: GSL: Precondition failure at c:\rpcs3\3rdparty\gsl\include\span.h: 382


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Messages In This Thread
RE: Dragon Ball: Raging Blast [BLES00693] - by zerr10 - 09-26-2017, 06:56 PM
RE: Dragon Ball: Raging Blast [BLES00693] - by jacky400 - 01-13-2016, 02:17 AM
RE: Dragon Ball: Raging Blast [BLES00693] - by jacky400 - 01-13-2016, 02:34 AM
RE: Dragon Ball: Raging Blast [BLES00693] - by Yagami Light9 - 02-10-2016, 07:16 PM
RE: Dragon Ball: Raging Blast [BLES00693] - by Dante38490 - 02-11-2016, 01:33 AM
RE: Dragon Ball: Raging Blast [BLES00693] - by tambre - 02-11-2016, 05:44 AM
RE: Dragon Ball: Raging Blast [BLES00693] - by Yagami Light9 - 02-12-2016, 11:25 AM
RE: Dragon Ball: Raging Blast [BLES00693] - by tambre - 02-12-2016, 11:33 AM
RE: Dragon Ball: Raging Blast [BLES00693] - by Yagami Light9 - 02-12-2016, 11:44 AM
RE: Dragon Ball: Raging Blast [BLES00693] - by tambre - 02-12-2016, 11:56 AM
RE: Dragon Ball: Raging Blast [BLES00693] - by Yagami Light9 - 03-11-2016, 05:26 PM
RE: Dragon Ball: Raging Blast [BLES00693] - by jacky400 - 06-11-2016, 01:39 PM
RE: Dragon Ball: Raging Blast [BLES00693] - by cjcooper - 07-28-2017, 06:45 PM

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