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Full Version: Dragon Ball: Raging Blast [BLES00693]
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Tested on recent master build. Using OGL goes ingame with broken graphics. Requires libSre and Fiber LLE'd. Replace .m2v videos with blank files to bypass exception with unsupported video playback.

jacky400

Good to see this game start working .Just wonder how's the DX12 ?

[raven02]
jacky400, unfortunately, it's not working. Hangs after booting game, doesn't show anything.

jacky400

(01-13-2016, 02:24 AM)BlackDaemon Wrote: [ -> ]jacky400, unfortunately, it's not working. Hangs after booting game, doesn't show anything.

i see .Thanks a lot.

Yagami Light9

[OGL]
LLE :
-libvdec_Library v1.1 - Required for opening
-CellFiber_Library v1.1
-CellSre_Library v1.1
-libsmvd2_Library v1.1

Opening crash : (Win32 error )
https://www.youtube.com/watch?v=Nu_DLJqxOaU

Dante38490

LLVM not works, rpcs3 crash
Log show this error

Quote:{SPU[0x64] Thread (SP_LIB CellSpursKernel0)[0x01614]} MEM: Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
{SPU[0x64] Thread (SP_LIB CellSpursKernel0)[0x01614]} MEM: Invalid or unsupported operation (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)

I have several game Show exactly same error

Video intro Complette

tambre

Could you trying using Interpreter 2 instead?

Yagami Light9

[Master - 98600182]
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT

Quote:{SPU[0x66] Thread (SP_LIB CellSpursKernel2)[0x02594]} Exception: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1408, in function SPUThread::halt)

tambre

(02-12-2016, 11:25 AM)Yagami Light9 Wrote: [ -> ][Master - 98600182]
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT

Quote:{SPU[0x66] Thread (SP_LIB CellSpursKernel2)[0x02594]} Exception: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1408, in function SPUThread::halt)

Please attach the full log.

Yagami Light9

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