Tested on recent master build. Using OGL goes ingame with broken graphics. Requires libSre and Fiber LLE'd. Replace .m2v videos with blank files to bypass exception with unsupported video playback.
Good to see this game start working .Just wonder how's the DX12 ?
[raven02]
jacky400, unfortunately, it's not working. Hangs after booting game, doesn't show anything.
LLVM not works, rpcs3 crash
Log show this error
Quote:{SPU[0x64] Thread (SP_LIB CellSpursKernel0)[0x01614]} MEM: Invalid or unsupported instruction (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
{SPU[0x64] Thread (SP_LIB CellSpursKernel0)[0x01614]} MEM: Invalid or unsupported operation (op=0, reg=24, d_size=0, a_size=0x0, i_size=0)
I have several game Show exactly same error
Video intro Complette
Could you trying using Interpreter 2 instead?
[Master - 98600182]
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
Quote:{SPU[0x66] Thread (SP_LIB CellSpursKernel2)[0x02594]} Exception: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1408, in function SPUThread::halt)
(02-12-2016, 11:25 AM)Yagami Light9 Wrote: [ -> ][Master - 98600182]
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
Quote:{SPU[0x66] Thread (SP_LIB CellSpursKernel2)[0x02594]} Exception: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1408, in function SPUThread::halt)
Please attach the full log.