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Full Version: Dragon Ball: Raging Blast [BLES00693]
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tambre

(02-12-2016, 11:44 AM)Yagami Light9 Wrote: [ -> ][Log :] - https://gist.github.com/SakataGintokiYT/...393f876a94

It's a different game ID. Could you also try using SPU Interpreter 1 and afterwards 2?

Yagami Light9

jacky400

DX12 should be able to in-game using latest build now however texture still heavily broken in-game .

Track here - https://github.com/RPCS3/rpcs3/issues/1769

[raven02]

cjcooper

Can someone update on how the game is coming along?

Rpcs3 0.0.3 - Dragon Ball Raging Blast Gameplay Full Speed

Rpcs3 0.0.3 - Dragon Ball Raging Blast Performance Test
(09-24-2017, 01:36 PM)monuxl007 Wrote: [ -> ]
Rpcs3 0.0.3 - Dragon Ball Raging Blast Gameplay Full Speed

Rpcs3 0.0.3 - Dragon Ball Raging Blast Performance Test
i7 6700 skylan 3.4Ghz 8 GB RAM dual DDR4 2133Mhz GTX 1070 8GB

rpcs3-v0.0.3-2017-09-16-c18e71ca_win64 Vulcan

i Get this error when loading map only black Screen and music.

E {rsx::thread} RSX: Invalid RSX method 0xac00 (arg=0x10800140)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:45)

some won help ?

in DX12 i get this error

F {rsx::thread} struct gsl::fail_fast thrown: GSL: Precondition failure at c:\rpcs3\3rdparty\gsl\include\span.h: 382
It is perfectly playable, the only defect it has is a small error in the textures of scenes, but in the matches it is perfect.
Also say that it is stable, as seen in this video that I leave game half an hour without any problem, but I already echos more than an hour without problem.
Test
https://www.youtube.com/watch?v=e6GfpQPhAf4
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
Vulkan
used version rpcs3-v0.0.5-6847-2bfafe4b_win64
mi pc:i5 6600koc4600mhz,16ddr4,1050ti 4oc
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