08-06-2017, 06:50 PM -
Testing the game yet again especially after all the changes as of late and it still seems to have the same issue (see attached for logs)
libaudio.sprx
libfs.sprx
libio.sprx
libresc.sprx
libspurs_jq.sprx
libsre.sprx
Seems to crash at:
F 0:00:09.052200 {PPU[0x1000000] Thread (main_thread) [0x00e2ab64]} MEM: Access violation reading location 0x0
Settings:
PPU Decoder: Interpreter (precise)
SPU Decoder: Interpreter (precise)
Manually load selected libraries
Enabled SPU Loop detection
Graphics Render: Vulkan
Audio Out: XAudio2
I haven't tested this though. So maybe this fixes the issue? Can anyone test?
libaudio.sprx
libfs.sprx
libio.sprx
libresc.sprx
libspurs_jq.sprx
libsre.sprx
Seems to crash at:
F 0:00:09.052200 {PPU[0x1000000] Thread (main_thread) [0x00e2ab64]} MEM: Access violation reading location 0x0
Settings:
PPU Decoder: Interpreter (precise)
SPU Decoder: Interpreter (precise)
Manually load selected libraries
Enabled SPU Loop detection
Graphics Render: Vulkan
Audio Out: XAudio2
(08-02-2017, 08:45 PM)basic.wizard Wrote: I'm probably way off here, but it could be worth building this PR to see if it gets any further. I can't figure out how to compile RPCS3 properly so I'll leave it up to someone more knowledgeable about this.
I haven't tested this though. So maybe this fixes the issue? Can anyone test?