08-02-2017, 05:07 AM -
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Goes ingame with a bunch of graphical glitches![Big Grin Big Grin](https://forums.rpcs3.net/images/smilies/biggrin.png)
I've tested the demo version with Vulkan and OpenGL. Vulkan runs at 30-40 fps most of the time but it stutters a lot. OpenGL runs at 18-25 fps and shows the same glitches as Vulkan plus a few more (some flickering, black-ish character models etc.).
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Goes ingame with a bunch of graphical glitches
![Big Grin Big Grin](https://forums.rpcs3.net/images/smilies/biggrin.png)
I've tested the demo version with Vulkan and OpenGL. Vulkan runs at 30-40 fps most of the time but it stutters a lot. OpenGL runs at 18-25 fps and shows the same glitches as Vulkan plus a few more (some flickering, black-ish character models etc.).