01-25-2017, 07:07 PM
01-25-2017, 08:29 PM
It probably doesn't make a difference but LLE librtc.
03-04-2017, 12:53 AM
This one is still Loadable. Tried beating it with a stick several times but couldn't find out what's preventing it from going further.
Build: da878c3
LLE: Automatic
Build: da878c3
LLE: Automatic
Aeternal600
08-02-2017, 05:07 AM
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Goes ingame with a bunch of graphical glitches
I've tested the demo version with Vulkan and OpenGL. Vulkan runs at 30-40 fps most of the time but it stutters a lot. OpenGL runs at 18-25 fps and shows the same glitches as Vulkan plus a few more (some flickering, black-ish character models etc.).
PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4
Goes ingame with a bunch of graphical glitches
I've tested the demo version with Vulkan and OpenGL. Vulkan runs at 30-40 fps most of the time but it stutters a lot. OpenGL runs at 18-25 fps and shows the same glitches as Vulkan plus a few more (some flickering, black-ish character models etc.).
08-17-2017, 10:11 PM
Moving to Ingame.
04-09-2018, 07:49 AM
Playable as of my test here: https://forums.rpcs3.net/thread-198437.html