08-02-2017, 12:38 AM -
I am back and with me new build and news.
Vulkan: no change - EA logo ingame then white screen with sounds.
OpenGL:
Both recompilers + spu loop detection
White collor buffers - u need to get some graphic at the end, alone just crash while loading with
F {rsx::thread} class std:ystem_error thrown: device or resource busy: device or resource busy
Strick rendering mode - to ''fix'' crash above and get few images with blue overlay over it and then get white screen just spamming
W {rsx::thread} RSX: Surface blit from a compressed texture
W {rsx::thread} RSX: Overlapping surface exceeds bounds; returning full surface region
Use openGL texture scaling - Now its working as on screenshots.
Interesting facts at least for me, everytime it spam just E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) alone without this option.
As u check this option, it is posting
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3120000 x2
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) x3
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {rsx::thread} RSX: FBO check failed: 0x8cd6
W {rsx::thread} RSX: Cache miss at address 0xC2816C00. This is gonna hurt...
W {PPU[0x100001a] Thread (DIME) [0x00bfe4dc]} sceNp: sceNpManagerGetStatus(status=*0xd0179c00) x2
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3ae0000
and every time this show up new frame render
________________________
Invalidate cache every frame - just adds error E {rsx::thread} RSX: Sampling of RTT region as non-2D texture! addr=0xc6853c00, Type=2, dims=256x256 x18
if not disable vertex cache selected
Disable vertex cache - seems doing nothing
at the end it crash at the same spot when 2. goalie is introduced with error F {PPU[0x1000000] Thread (main_thread) [0x011de9d0]} MEM: Access violation reading location 0x27c
white, strick, scale, recompilers with warnings
white, strick, scale, recompilers without warnings
eh -__- ^ this work just with master rpcs3-v0.0.3-2017-08-01-5b61dcdc_win64.zip
latest rpcs3-v0.0.3-2017-08-01-b3968261_win64.zip broke it again..
Vulkan: no change - EA logo ingame then white screen with sounds.
OpenGL:
Both recompilers + spu loop detection
White collor buffers - u need to get some graphic at the end, alone just crash while loading with
F {rsx::thread} class std:ystem_error thrown: device or resource busy: device or resource busy
Strick rendering mode - to ''fix'' crash above and get few images with blue overlay over it and then get white screen just spamming
W {rsx::thread} RSX: Surface blit from a compressed texture
W {rsx::thread} RSX: Overlapping surface exceeds bounds; returning full surface region
Use openGL texture scaling - Now its working as on screenshots.
Interesting facts at least for me, everytime it spam just E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) alone without this option.
As u check this option, it is posting
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3120000 x2
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) x3
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {rsx::thread} RSX: FBO check failed: 0x8cd6
W {rsx::thread} RSX: Cache miss at address 0xC2816C00. This is gonna hurt...
W {PPU[0x100001a] Thread (DIME) [0x00bfe4dc]} sceNp: sceNpManagerGetStatus(status=*0xd0179c00) x2
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3ae0000
and every time this show up new frame render
________________________
Invalidate cache every frame - just adds error E {rsx::thread} RSX: Sampling of RTT region as non-2D texture! addr=0xc6853c00, Type=2, dims=256x256 x18
if not disable vertex cache selected
Disable vertex cache - seems doing nothing
at the end it crash at the same spot when 2. goalie is introduced with error F {PPU[0x1000000] Thread (main_thread) [0x011de9d0]} MEM: Access violation reading location 0x27c
white, strick, scale, recompilers with warnings
white, strick, scale, recompilers without warnings
eh -__- ^ this work just with master rpcs3-v0.0.3-2017-08-01-5b61dcdc_win64.zip
latest rpcs3-v0.0.3-2017-08-01-b3968261_win64.zip broke it again..