07-23-2017, 02:51 PM
07-23-2017, 11:28 PM
U can do maybe everything that doesn't involve 3D rendering. U can play GM mode, BUT u cant save game and u must deal with sometimes not correctly showing letters.
Log
Log
07-24-2017, 12:19 AM
RPCS3 v0.0.3-5511-386ff781 Alpha
The game doesn't react to pressing X key on the keyboard.
The game doesn't react to pressing X key on the keyboard.
07-24-2017, 01:58 AM
Didnt expected so quick post from anyone, i had no time to edit my post.
So..
OpenGL, DX12, Vulkan same performance (just menu ofc)
Different decoders doesnt fix anything at my knowledge (Just run fast, fast)
720p max res, higher res white screen.
Pretty heavy on CPU even just in menu.
Music play alright, it sound bad just because of ytb copyright.
PS: X is A on xbox controller.. dont know how about keyboard maybe enter.
So..
OpenGL, DX12, Vulkan same performance (just menu ofc)
Different decoders doesnt fix anything at my knowledge (Just run fast, fast)
720p max res, higher res white screen.
Pretty heavy on CPU even just in menu.
Music play alright, it sound bad just because of ytb copyright.
PS: X is A on xbox controller.. dont know how about keyboard maybe enter.
07-27-2017, 12:27 AM
Well, I fixed crash when trying entering ''play now''.
Copy highlights.sav from dev_hdd1\cache\BLUS31436 to root dev_hdd1
It now load match with EA logo with sound of the crowd and then just purple image and sound of crowd
Ingame PC emu
real ps3
I think it is considered ''ingame'' now.
Copy highlights.sav from dev_hdd1\cache\BLUS31436 to root dev_hdd1
It now load match with EA logo with sound of the crowd and then just purple image and sound of crowd
Ingame PC emu
real ps3
I think it is considered ''ingame'' now.
07-28-2017, 05:04 PM
Still intro as you can't see a thing
08-02-2017, 12:38 AM
I am back and with me new build and news.
Vulkan: no change - EA logo ingame then white screen with sounds.
OpenGL:
Both recompilers + spu loop detection
White collor buffers - u need to get some graphic at the end, alone just crash while loading with
F {rsx::thread} class std:ystem_error thrown: device or resource busy: device or resource busy
Strick rendering mode - to ''fix'' crash above and get few images with blue overlay over it and then get white screen just spamming
W {rsx::thread} RSX: Surface blit from a compressed texture
W {rsx::thread} RSX: Overlapping surface exceeds bounds; returning full surface region
Use openGL texture scaling - Now its working as on screenshots.
Interesting facts at least for me, everytime it spam just E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) alone without this option.
As u check this option, it is posting
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3120000 x2
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) x3
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {rsx::thread} RSX: FBO check failed: 0x8cd6
W {rsx::thread} RSX: Cache miss at address 0xC2816C00. This is gonna hurt...
W {PPU[0x100001a] Thread (DIME) [0x00bfe4dc]} sceNp: sceNpManagerGetStatus(status=*0xd0179c00) x2
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3ae0000
and every time this show up new frame render
________________________
Invalidate cache every frame - just adds error E {rsx::thread} RSX: Sampling of RTT region as non-2D texture! addr=0xc6853c00, Type=2, dims=256x256 x18
if not disable vertex cache selected
Disable vertex cache - seems doing nothing
at the end it crash at the same spot when 2. goalie is introduced with error F {PPU[0x1000000] Thread (main_thread) [0x011de9d0]} MEM: Access violation reading location 0x27c
white, strick, scale, recompilers with warnings
white, strick, scale, recompilers without warnings
eh -__- ^ this work just with master rpcs3-v0.0.3-2017-08-01-5b61dcdc_win64.zip
latest rpcs3-v0.0.3-2017-08-01-b3968261_win64.zip broke it again..
Vulkan: no change - EA logo ingame then white screen with sounds.
OpenGL:
Both recompilers + spu loop detection
White collor buffers - u need to get some graphic at the end, alone just crash while loading with
F {rsx::thread} class std:ystem_error thrown: device or resource busy: device or resource busy
Strick rendering mode - to ''fix'' crash above and get few images with blue overlay over it and then get white screen just spamming
W {rsx::thread} RSX: Surface blit from a compressed texture
W {rsx::thread} RSX: Overlapping surface exceeds bounds; returning full surface region
Use openGL texture scaling - Now its working as on screenshots.
Interesting facts at least for me, everytime it spam just E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) alone without this option.
As u check this option, it is posting
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3120000 x2
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0) x3
E {rsx::thread} RSX: FBO check failed: 0x8cd6
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {rsx::thread} RSX: FBO check failed: 0x8cd6
W {rsx::thread} RSX: Cache miss at address 0xC2816C00. This is gonna hurt...
W {PPU[0x100001a] Thread (DIME) [0x00bfe4dc]} sceNp: sceNpManagerGetStatus(status=*0xd0179c00) x2
W {rsx::thread} RSX: Attempting to sample a currently bound depth surface @ 0xc3ae0000
and every time this show up new frame render
________________________
Invalidate cache every frame - just adds error E {rsx::thread} RSX: Sampling of RTT region as non-2D texture! addr=0xc6853c00, Type=2, dims=256x256 x18
if not disable vertex cache selected
Disable vertex cache - seems doing nothing
at the end it crash at the same spot when 2. goalie is introduced with error F {PPU[0x1000000] Thread (main_thread) [0x011de9d0]} MEM: Access violation reading location 0x27c
white, strick, scale, recompilers with warnings
white, strick, scale, recompilers without warnings
eh -__- ^ this work just with master rpcs3-v0.0.3-2017-08-01-5b61dcdc_win64.zip
latest rpcs3-v0.0.3-2017-08-01-b3968261_win64.zip broke it again..
10-30-2017, 06:59 PM
11-06-2017, 04:21 PM
(10-30-2017, 06:59 PM)Kravicka Wrote: [ -> ]RPCS3 v0.0.3-3-4aa8913 Alpha
Ingame
No file hack required
Can you please tell me where to get that build? I can't find it anywhere
11-09-2017, 11:24 AM
the game is loading and freezes before the start of the match. log and video attached. please help me! gpu not suuport Vulkan
video
http://www.filehosting.org/file/details/...07-853.mp4
log
http://rgho.st/87L2bCmBp
all the day i tryied different RPCS3 builds and another NHL 15 ps3 original BLUS31436 like at the topic
but nothing changes. game crashes at the match startup. the same thing with NHL 13 BLES01691
video
http://www.filehosting.org/file/details/...07-853.mp4
log
http://rgho.st/87L2bCmBp
all the day i tryied different RPCS3 builds and another NHL 15 ps3 original BLUS31436 like at the topic
but nothing changes. game crashes at the match startup. the same thing with NHL 13 BLES01691