04-07-2017, 12:40 AM -
(04-06-2017, 05:05 PM)UBWMaster Wrote:Code:E {PPU[0x1000011] Thread (game contents hdd install) [0x0123e518]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
I got that message error when running the game. Game just got black screen with 58-60 fps. I'm using OpenGL rendering.
Odd... It thinks it is a disc game when it actually is a PSN game... Maybe just reinstall the .pkg file. File --> install pkg.
(04-06-2017, 06:52 PM)OhDC Wrote: Hi,
Not sure if this is the correct place to post but getting this reproducable error about an hour into the game at an enemy encounter tutorial, using OpenGL with PPU and SPU Interpreters;
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
Crash happens with Vulkan also but saw no error message, the whole client just locks up instead and must be force closed.
PC specs just because; [email protected] with amd rx470
That seems very bad... Maybe SPU recompiler will work around the sync issue.
You may also want to try the master branch builds. May look and perform a little worse but could run more stable too https://rpcs3.net/download