03-04-2017, 11:16 AM -
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
The game freezes right after the initial loading screen (see screenshot #1) when using DX12. Using OpenGL, it loads the main menu (screenshot #2) with fully working sounds, music and animation. Selecting 'Start' brings up an ingame popup menu where the game lets you choose whether you want to connect to the PSN. By not allowing the game to do this, it reaches another menu (screenshot #3) where it freezes.
Beware, the attached log is ~100 MB when extracted.
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
The game freezes right after the initial loading screen (see screenshot #1) when using DX12. Using OpenGL, it loads the main menu (screenshot #2) with fully working sounds, music and animation. Selecting 'Start' brings up an ingame popup menu where the game lets you choose whether you want to connect to the PSN. By not allowing the game to do this, it reaches another menu (screenshot #3) where it freezes.
Beware, the attached log is ~100 MB when extracted.