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Lost Planet 2 (Multiplayer Demo) [NPEB90189] - Printable Version

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+--- Thread: Lost Planet 2 (Multiplayer Demo) [NPEB90189] (/showthread.php?tid=180118)



RE: Lost Planet 2 (Multiplayer Demo) [NPEB90189] - Aeternal600 - 03-04-2017

Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput

The game freezes right after the initial loading screen (see screenshot #1) when using DX12. Using OpenGL, it loads the main menu (screenshot #2) with fully working sounds, music and animation. Selecting 'Start' brings up an ingame popup menu where the game lets you choose whether you want to connect to the PSN. By not allowing the game to do this, it reaches another menu (screenshot #3) where it freezes.

Beware, the attached log is ~100 MB when extracted.



RE: Lost Planet 2 (Multiplayer Demo) [NPEB90189] - Aeternal600 - 03-15-2017

Re-tested using the latest master build (rpcs3-v0.0.2-2017-03-14-1b5a479b_win64). The game goes quite a bit further now; the menus seem to be fully working including a very glitchy 3D character model in the main menu Smile The game stalls when creating a session, most likely due to missing online functionality.

So anyway, here's a bunch of fresh screenshots. Sorry, no log this time as it's several hundred MB.



RE: Lost Planet 2 (Multiplayer Demo) [NPEB90189] - FlexBy - 06-05-2022

RPCS3 v0.0.22-13752-16381929 Alpha | master | FW 4.88 | Windows 10 21H2
AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti (511.23)


Still intro. Game crashes when you try to create/search a lobby.