02-13-2017, 11:20 AM -
Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Still crashes on shaders after starting new game, but log seems different
LLE used
Code:
E {rsx::thread} RSX: Unimplemented SIP instruction: CAL
E {rsx::thread} RSX: Failed to compile shader: 0(85) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(85) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
(0) : error C9000: internal corruption, aborting
'
LLE used
Code:
- libac3dec.sprx
- libac3dec2.sprx
- libadec.sprx
- libapostsrc_mini.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libgifdec.sprx
- libjpgdec.sprx
- libl10n.sprx
- libpamf.sprx
- libpngdec.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsail_avi.sprx
- libsail_rec.sprx
- libsjvtd.sprx
- libsmvd2.sprx
- libsmvd4.sprx
- libspurs_jq.sprx
- libsre.sprx