PixelJunk Monsters [NPUA80108]
Started by BlackDaemon




5 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
02-13-2017, 11:20 AM -
#3
Tested on recent master build v0.0.1-acd9d6ff (PR #2375). Still crashes on shaders after starting new game, but log seems different
Code:
E {rsx::thread} RSX: Unimplemented SIP instruction: CAL
E {rsx::thread} RSX: Failed to compile shader: 0(85) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"

F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(85) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
(0) : error C9000: internal corruption, aborting
'

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libgifdec.sprx
    - libjpgdec.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libpngdec.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx


Messages In This Thread
RE: PixelJunk Monsters [NPUA80108] - by MajorDOT - 08-28-2017, 10:13 AM
RE: PixelJunk Monsters [NPUA80108] - by Asinine - 04-29-2022, 12:03 PM
RE: PixelJunk Monsters [NPUA80108] - by BlackDaemon - 02-13-2017, 11:20 AM

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