02-06-2017, 05:06 AM -
Game Have Loop Loading Wait For Very Long Time
Video:
Vulkan
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
after disable sound show me this error
Quote:E {PPU[0x1000000] Thread (main_thread) [0x009c2e78]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1315)
Video:
Vulkan
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
after disable sound show me this error
Quote:F {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4680, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
S {SPU[0x2000000] Thread (PrimaryCellSpursKernel0)} SPU: Function detected [0x33ec8-0x33f38] (size=0x70)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4700, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)