Before PR 2234, it goes to title screen. In latest master, hits:
Code:
·W {PPU[0x70000000] Thread (main_thread) [0x009c2fb8]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd003f7f8, option=*0x0, waitForEvent=1)
·E {PPU[0x70000000] Thread (main_thread) [0x009c2fb8]} 'cellVideoOutConfigure' failed with 0x8002b221 : CELL_VIDEO_OUT_ERROR_ILLEGAL_CONFIGURATION
Core
PPU: Interpreter (fast)
SPU: Interpreter (fast)
LLE Module: Resc, Rtc, Spurs_Jq, Sre.
Graphics
- OpenGL
- 1280x720
- Auto (Frame limit)
- VSync On
- 16:9
Sound
- Null (In XAudio2 there's sound.)
Note: There's a typo in the logs, they said VK when it's OGL.
Game Have Loop Loading Wait For Very Long Time
Quote:E {PPU[0x1000000] Thread (main_thread) [0x009c2e78]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1315)
Video:
Vulkan
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libfs.prx
- libl10n.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
after disable sound show me this error
Quote:F {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4680, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
S {SPU[0x2000000] Thread (PrimaryCellSpursKernel0)} SPU: Function detected [0x33ec8-0x33f38] (size=0x70)
F {SPU[0x2000003] Thread (PrimaryCellSpursKernel3)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x15e80, ea=0x201a4700, tag=0x1f, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
Goes ingame with heavy broken graphics. Tested in ac79654.
PD: Move this thread to Ingame.
Load, black screen, then: S sys_process: Process finished
[
attachment=1188]
Still runs terribly low fps and no noticeable texture glitches.
RPCS3.log file
On RPCS3 v0.0.11-10718-17f965c1 Alpha
PC Specs:
Runs decently well on high end hardware. Wouldn't call the game fully playable but it's playable to the point where I can extract some fun out of it. Haven't experienced any major glitches, though the performance issues present should be obvious enough watching the video above.
RPCS3 v0.0.26-14721-6b556a52
Graphical issues like a massive shadow following the car everywhere were finally fixed some months ago. The game looks great, but performance still needs to be improved currently it only runs well on high-end CPUs.