02-03-2017, 06:45 PM -
Settings :
*Render:
-DX12 / Vulkan / OpenGL
-1280x720
-VSync OFF
-OpenAL
-Frame limit '59.94'
*PPU Decoder:
-Recompiler (LLVM)
*SPU Decoder:
-Recompiler (ASMJIT)
LLE:
Quote:(http://pastebin.com/raw/5RuSzQyn)
-libl10n
-libresc
-librtc
-libsre
Quote:W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
Quote:U {PPU[0x1000002] Thread () [0x001f6314]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0x4fdb98, options=0x0)
E {PPU[0x1000002] Thread () [0x001f62d4]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x241fa8, arg=*0x0, options=0x1)
F {PPU[0x1000002] Thread () [0x0017fa2c]} struct vm::access_violation thrown: Access violation reading address 0x28
Log: