PixelJunk Monsters [NPUA80108]
Started by BlackDaemon




5 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-28-2017, 09:11 AM -
#2
Tested on modified build v0.0.1-8-60bd2fb. Graphics in menus now fixed, crashes on loading level.
Code:
...
E {rsx::thread} RSX: Unknown/illegal instruction: 0x7f (forced unit 0)
E {rsx::thread} RSX: Bad scale: 4
E {rsx::thread} RSX: Bad scale: 4
F {PPU[0x70000000] Thread (main_thread) [0x0003c724]} struct vm::access_violation thrown: Access violation writing address 0x4

Requires minor hack in cellGame.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellGame); return CELL_OK;

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libgifdec.prx
- libjpgdec.prx
- libpngdec.prx


Messages In This Thread
RE: PixelJunk Monsters [NPUA80108] - by MajorDOT - 08-28-2017, 10:13 AM
RE: PixelJunk Monsters [NPUA80108] - by Asinine - 04-29-2022, 12:03 PM
RE: PixelJunk Monsters [NPUA80108] - by BlackDaemon - 01-28-2017, 09:11 AM

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