10-23-2016, 08:29 AM -
Just tested a bit:
0.0.0.9 could load the game without Access violation, but didn't do anything (gray GSFrame window)
The first build where it completely breaks is this https://ci.appveyor.com/project/rpcs3/rp...d/1.0.2212
https://github.com/RPCS3/rpcs3/pull/1680
And after this it gets access violation (i guess its basically the MEM:Invalid a_size error just uses rpcs3 to output the error and not windows +crash) https://github.com/RPCS3/rpcs3/pull/1696
TL;DR: semi-breaks in 0.0.0.9 https://github.com/RPCS3/rpcs3/pull/1521 , completely breaks at https://github.com/RPCS3/rpcs3/pull/1680
0.0.0.9 could load the game without Access violation, but didn't do anything (gray GSFrame window)
The first build where it completely breaks is this https://ci.appveyor.com/project/rpcs3/rp...d/1.0.2212
https://github.com/RPCS3/rpcs3/pull/1680
Code:
·E {PPU[0x7] Thread (main_thread) [0x00932fb0]} MEM: Invalid a_size (0xffef1cb0)
And after this it gets access violation (i guess its basically the MEM:Invalid a_size error just uses rpcs3 to output the error and not windows +crash) https://github.com/RPCS3/rpcs3/pull/1696
Code:
{PPU[0x7] Thread (main_thread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000
TL;DR: semi-breaks in 0.0.0.9 https://github.com/RPCS3/rpcs3/pull/1521 , completely breaks at https://github.com/RPCS3/rpcs3/pull/1680