10-06-2016, 08:30 PM -
(10-06-2016, 07:47 PM)Drifter Wrote: @Nezarn
Can you explain how to tell which LLE are needed by looking at a log file? It would help a lot.
0. Run a game without any LLE (but still, resc and rtc are always recommended since they don't have HLE implementation because they were too bugged and were removed)
1. Open rpcs3.log
2. Scroll down until you see this\something similiar
Code:
·! LDR: ** Imported module 'cellSysutil' (0x0, 0x0)
3. From what i gathered about what can't be LLE'd, for example i would never use any of these: any sysutil (every, including NP_), sysmodule, GCM, lv2, audio LLE modules, so read the log and scroll down until see a module thats not these i told you above, for example at this game, the first will be sys_fs, but i recommend only LLE it after LLE'ing everything else and the game still doesn't run, so scroll down more, and you will see this
Code:
·! LDR: ** Imported module 'cellResc' (0x0, 0x0)
As i said before, resc always needs to be LLE'd when a game wants it, so this is the first module you need, scroll down more you will see
Code:
·! LDR: ** Imported module 'cellSpurs' (0x0, 0x0)
so you need libsre (because this has cellSpurs)
scrolling down more
Code:
·! LDR: ** Imported module 'cellSpursJq' (0x0, 0x0)
after that the next that can be LLE'd is
Code:
·! LDR: ** Imported module 'cellSync2' (0x0, 0x0)
cellSync2 -> libsync2
I won't list every module, you should know now how to find whats needed.