06-12-2016, 12:29 PM -
Game is now (kinda) playable in OpenGL (without hack) [Note: Sometimes crashes]
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 7~15 DirectX 12=Menus 60+; Gameplay - (Stuck on announcer saying "Get Ready"
Graphical Issues:
Opengl: Track is blue and pink as well as the cars, background textures are sometimes transparent; screen scaling issues (as shown in screenshots); Carselect is still "colorful"; Pathselect road ingame has normal colors; Stage 1 was pretty bugged (no visible road textures)
DirectX 12: Colors and Models are ok in selection screen;
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: https://imgur.com/a/9cXh9
(All from the OpenGL precise interpreter)
Log provided below
Graphicadapter: Nvidia 550 ti 1GB (Fermi)
Driver:358.70 (supports DirectX 12)
Tested with build: 3956b21/appveyor
Tested in: OpenGL/DirectX 12
Frames-per-second: OpenGL=Menus 60+;Gameplay 7~15 DirectX 12=Menus 60+; Gameplay - (Stuck on announcer saying "Get Ready"
Graphical Issues:
Opengl: Track is blue and pink as well as the cars, background textures are sometimes transparent; screen scaling issues (as shown in screenshots); Carselect is still "colorful"; Pathselect road ingame has normal colors; Stage 1 was pretty bugged (no visible road textures)
DirectX 12: Colors and Models are ok in selection screen;
Settings:
- PPU - Interpreter (precise)
- SPU - Interpreter (precise)
- DX12/OpenGL
-1920x1080
-XAudio2
LLE :
-Sre
-l10n
-resc
-rtc
-sail
Screenshots provided below or on imgur: https://imgur.com/a/9cXh9
(All from the OpenGL precise interpreter)
Log provided below