02-29-2016, 08:08 PM -
(02-29-2016, 06:17 PM)kd-11 Wrote: You may retest with OpenGL since the sampler type validation bug was fixed recently.
Now it gets to the intro screen using OpenGL, no LLE whatsoever.
After the last screen, it's stuck, FPS keep changing but input (X, O, Start, Esc...) won't work.
Code:
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(type=3, dirName=*0x204c6c20, size=*0xd022f7f8)
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(): '/dev_hdd0/game/NPJB70001_SHARED_GAMEDATA' directory not found
·E {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(init=*0xd022f9e8, tmp_contentInfoPath=*0xd022f8e8, tmp_usrdirPath=*0xd022f968)
·S {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(): temporary gamedata directory created ('/dev_hdd1/game/NPJB70001')
This seems interesting.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux