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Full Version: The king of fighters Neogeostation [NPUB30266]
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Screen are same as metalslug neogeo station.

Log with write color buffer off this time

tambre

Moved to general discussion.
Please read the submission guidelines.
You're missing LLE module info and the title is wrong.
With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.






xXBeefyDjXx

(02-21-2016, 08:29 PM)Annie Wrote: [ -> ]With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.


I'll try to see what mine does in a minute, I have all modules so can see if it's missing modules, and I will try with the letest appveyor build if it wants to work for me Tongue
(02-21-2016, 08:29 PM)Annie Wrote: [ -> ]With DX12 it loads a few screens and
Code:
{rsx::thread} Exception: Working buffer not big enough
(in file c:\teamcity\buildagent\work\90bf8ef4931710f\rpcs3\emu\rsx\d3d12\D3D12MemoryHelpers.h:78, in function data_heap::alloc)
Please report this to the developers.

With OpenGL loads to the same part and
Code:
{rsx::thread} Exception: compilation failed: 'Validation failed! - Different sampler types for same sample texture unit in vertex shader.
'
Please report this to the developers.

You may retest with OpenGL since the sampler type validation bug was fixed recently.
(02-29-2016, 06:17 PM)kd-11 Wrote: [ -> ]You may retest with OpenGL since the sampler type validation bug was fixed recently.

Now it gets to the intro screen using OpenGL, no LLE whatsoever.




After the last screen, it's stuck, FPS keep changing but input (X, O, Start, Esc...) won't work.



Code:
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(type=3, dirName=*0x204c6c20, size=*0xd022f7f8)
·W {PPU Thread[0x7d] (MBgTaskManager)[0x00243ee4]} cellGame: cellGameDataCheck(): '/dev_hdd0/game/NPJB70001_SHARED_GAMEDATA' directory not found
·E {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(init=*0xd022f9e8, tmp_contentInfoPath=*0xd022f8e8, tmp_usrdirPath=*0xd022f968)
·S {PPU Thread[0x7d] (MBgTaskManager)[0x00243e44]} cellGame: cellGameCreateGameData(): temporary gamedata directory created ('/dev_hdd1/game/NPJB70001')

This seems interesting.