02-08-2016, 06:05 PM -
rpcs3-v0.0.0.6-454-gf66468f
It gets ingame (and freezes) with
DirectX 12
PPU Interpreter 1 / 2
SPU Interpreter 1 / 2
All the modules above LLE'd except cellFont because it throws a generic exception not starting the game.
Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear.
Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame.
It gets ingame (and freezes) with
DirectX 12
PPU Interpreter 1 / 2
SPU Interpreter 1 / 2
All the modules above LLE'd except cellFont because it throws a generic exception not starting the game.
Log shows TODO cellFont functions that are (I'm almost sure) causing graphical issues in text that was supposed to appear.
Tried with PPU Interpreter 2 and SPU Recompiler and got the same result, it freezes as soon as I get ingame.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux