D3D12 backend, a couple of issues
Started by Pachus




4 posts in this topic
Pachus
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09-16-2015, 02:52 PM -
#3
As It is stated in this post, Braid needed color/depth buffer enabled with OpenGL in order to show textures (in a last year commit). At the moment, It doesn't show a single thing even with OpenGL, but the assert happens.


Messages In This Thread
RE: D3D12 backend, a couple of issues - by Pachus - 09-16-2015, 10:48 AM
RE: D3D12 backend, a couple of issues - by vlj - 09-16-2015, 02:39 PM
RE: D3D12 backend, a couple of issues - by Pachus - 09-16-2015, 02:52 PM
RE: D3D12 backend, a couple of issues - by vlj - 10-05-2015, 05:31 PM
RE: D3D12 backend, a couple of issues - by Pachus - 10-05-2015, 06:40 PM

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