D3D12 backend, a couple of issues
Started by Pachus




4 posts in this topic
vlj
Unregistered


 
09-16-2015, 02:39 PM -
#2
Does Braid require write color/depth buffer ? They can often be left unchecked in most app

The write depth buffer implementation was only tested against depth_read.elf sample. Write color buffer implementation is still not tested since I didn't find a sample/app/game that uses Cell to modify rtt before reusing them.

Anyway thanks for the report, will investigate.


Messages In This Thread
RE: D3D12 backend, a couple of issues - by Pachus - 09-16-2015, 10:48 AM
RE: D3D12 backend, a couple of issues - by vlj - 09-16-2015, 02:39 PM
RE: D3D12 backend, a couple of issues - by Pachus - 09-16-2015, 02:52 PM
RE: D3D12 backend, a couple of issues - by vlj - 10-05-2015, 05:31 PM
RE: D3D12 backend, a couple of issues - by Pachus - 10-05-2015, 06:40 PM

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