12-16-2014, 01:29 PM -
(12-16-2014, 01:19 PM)Ru4slan Wrote:(12-16-2014, 01:17 PM)tambre Wrote:No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.(12-16-2014, 01:15 PM)Ru4slan Wrote:(12-16-2014, 10:20 AM)derpf Wrote: Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z
Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.
This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
Yeah either that or a crash.