RPCS3 Forums
Saint Seiya Brave Soldiers [BLES01936] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5)
+--- Thread: Saint Seiya Brave Soldiers [BLES01936] (/showthread.php?tid=163965)

Pages: 1 2


RE: Saint Seiya Brave Soldiers [BLES01936] - Cyrax_X(Ru4slan has banned) - 08-25-2014

Game working with fonts.Only BOOT.BIN-black screen with 2-9 fps.I in begin stop CRI Server Manager(if you not stop this thread-will infinite loading)


Update:emu has crashed.Maybe, is first 3d playble game!Please, test this game on powerful PC.
Log:
http://pastebin.com/PJttfcC3



RE: Saint Seiya Brave Soldiers [BLES01936] - tambre - 08-25-2014

Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into implementing them.



RE: Saint Seiya Brave Soldiers [BLES01936] - Cyrax_X(Ru4slan has banned) - 08-25-2014

(08-25-2014, 08:47 PM)tambre Wrote: Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into it though.

You fixed this?



RE: Saint Seiya Brave Soldiers [BLES01936] - Cyrax_X(Ru4slan has banned) - 08-26-2014

(08-26-2014, 12:05 AM)AlexAltea Wrote: Nope, it wasn't fixed. In fact, inlining vertex data is an unimplemented feature.

Ah.Ok.



RE: Saint Seiya Brave Soldiers [BLES01936] - Ru4slan - 12-14-2014

In last revision checking game data...

Log:




RE: Saint Seiya Brave Soldiers [BLES01936] - Ru4slan - 12-15-2014

Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blob/42e93568fcfbe8f8424427b66089eafe2dd1a37f/BD/EUR/BLES01936%20Saint%20Seiya%20Brave%20Soldiers



RE: Saint Seiya Brave Soldiers [BLES01936] - derpf - 12-16-2014

(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blob/42e93568fcfbe8f8424427b66089eafe2dd1a37f/BD/EUR/BLES01936%20Saint%20Seiya%20Brave%20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdptmpcdr3zwr/rpcs3-x64.7z



RE: Saint Seiya Brave Soldiers [BLES01936] - tambre - 12-16-2014

(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blob/42e93568fcfbe8f8424427b66089eafe2dd1a37f/BD/EUR/BLES01936%20Saint%20Seiya%20Brave%20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdptmpcdr3zwr/rpcs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.



RE: Saint Seiya Brave Soldiers [BLES01936] - Ru4slan - 12-16-2014

(12-16-2014, 01:17 PM)tambre Wrote:
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote:
(12-15-2014, 05:53 PM)Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blob/42e93568fcfbe8f8424427b66089eafe2dd1a37f/BD/EUR/BLES01936%20Saint%20Seiya%20Brave%20Soldiers

Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdptmpcdr3zwr/rpcs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.



RE: Saint Seiya Brave Soldiers [BLES01936] - tambre - 12-16-2014

(12-16-2014, 01:19 PM)Ru4slan Wrote:
(12-16-2014, 01:17 PM)tambre Wrote:
(12-16-2014, 01:15 PM)Ru4slan Wrote:
(12-16-2014, 10:20 AM)derpf Wrote: Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdptmpcdr3zwr/rpcs3-x64.7z

Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.

This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.

Yeah either that or a crash.