Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733]
Started by derpf




39 posts in this topic
tambre
Unregistered


 
12-14-2014, 07:35 AM -
#26
(12-14-2014, 12:52 AM)Darkriot Wrote: i can't get working this game...

after press "x" (press any button) i got "resume" button and in log this:

Quote:HLE: ! {PPU[1] Thread (main_thread)[0x003b2028]} sys_ppu_thread : *** New PPU Thread [save] (detached, entry=0x314020): id = 432
HLE: W {PPU[432] Thread (save)[0x0030d088]} cellSysutil warning: cellSaveDataAutoSave2(version=1, dirName_addr=0xd00bfdc8, errDialog=1, setBuf=0xd00bfda0, funcList=0x313fe8, funcStat=0x313ff8, funcFile=0xffffffff, container=0x0, userdata_addr=0x5ac0d10)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_SHADER_PACKER(0x1)
G: E {PPU[432] Thread (save)[0x0030d088]} Exception: Access violation: addr = 0xa00930 (is_alive=1, last_syscall=0x8b7ed64b (cellSaveDataAutoSave2))

after clicking "resume" just infinite loading game...

You need to delete your save files every time. The problem about cellSaveDataAutoSave2 is known, but no one has bothered to fix it.

(12-13-2014, 08:56 PM)notq Wrote:
(12-13-2014, 10:48 AM)tambre Wrote:
(12-13-2014, 09:07 AM)jacky400 Wrote:
(12-13-2014, 05:43 AM)notq Wrote: Not working for me, just black fps screen...

Make sure color buffer is enabled otherwise will only black screen .Probably we should consider now with color buffer enabled by default.

[raven02]

Color buffer seems to be unneeded for most games and also causes an unnecessary slowdown.

Thanks. Now it's ok.

Made a video. So it's ingame now i guess.


Is that without LLE?


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RE: Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien [NPUB30733] - by tambre - 12-14-2014, 07:35 AM

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