01-19-2014, 01:41 PM -
Quote:[!]: Loading 'D:\RPCS3\dev_hdd0\game\Grand Theft Auto V\USRDIR\BOOT.BIN'...
[!]: Mount info:
[!]: / -> D:\RPCS3\dev_hdd0\game\Grand Theft Auto V\
[!]: /dev_usb/ -> D:\RPCS3\dev_usb000\
[!]: /dev_hdd1/ -> D:\RPCS3\dev_hdd1\
[!]: /dev_hdd0/ -> D:\RPCS3\dev_hdd0\
[!]: /app_home/ -> D:\RPCS3\dev_hdd0\game\Grand Theft Auto V\
[!]: /dev_bdvd/ -> D:\RPCS3\dev_hdd0\game\Grand Theft Auto V\\..\
[!]: /dev_flash/ -> D:\RPCS3\dev_flash\
[!]: /host_root/ ->
[!]: /dev_usb000/ -> D:\RPCS3\dev_usb000\
[W]: LoadShdr64 error: shstrndx too big!
[!]: Initing memory...
[!]: Memory initialized.
[W]: Unknown function 0x1e7bff94 in 'cellSysutil' module
[E]: TODO: cellSysCacheMount
[W]: Unknown function 0x1a108ab7 in 'sys_fs' module
[E]: TODO: cellFsGetBlockSize
[W]: Unknown function 0x99406d0b in 'sys_fs' module
[E]: TODO: cellFsChmod
[W]: Unknown function 0x67f9fedb in 'sysPrxForUser' module
[E]: TODO: sys_game_process_exitspawn2
[W : PPU[1] Thread (CPUThread)[0x00017628]]: memory warning: (HACK!) sys_memory_allocate(size=0x100000, flags=0x400)
[W : PPU[1] Thread (CPUThread)[0x0001e580]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME)
[W : PPU[1] Thread (CPUThread)[0x0001e5bc]]: cellGame warning: cellGameBootCheck(type_addr=0xd0010b10, attributes_addr=0xd0010b14, size_addr=0xd0010b18, dirName_addr=0xd0010b28)
[W : PPU[1] Thread (CPUThread)[0x0001e5a4]]: cellGame warning: cellGameGetParamString(id=100, buf_addr=0x30100880, bufsize=10)
[W : PPU[1] Thread (CPUThread)[0x0001e5b0]]: cellGame warning: cellGameContentPermit(contentInfoPath_addr=0xd0010b48, usrdirPath_addr=0xd0010bc8)
[W : PPU[1] Thread (CPUThread)[0x0001e574]]: cellSysmodule warning: cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME)
[W : PPU[1] Thread (CPUThread)[0x0001e654]]: sys_fs warning: cellFsStat: '/EBOOT.BIN' not found.
[W : PPU[1] Thread (CPUThread)[0x00012eac]]: SysCall 988! r3: 0x1, r4: 0x0, pc: 0x12eac
[W : PPU[1] Thread (CPUThread)[0x00015020]]: SysCall 988! r3: 0x2, r4: 0x0, pc: 0x15020
[E : PPU[1] Thread (CPUThread)[0x0001e740]]: TODO: sys_game_process_exitspawn2
There will be log from latest RPCS compilation