08-26-2013, 04:05 PM -
https://github.com/DHrpcs3/rpcs3/compare...05687829d6
- Version bump.
- Created Tag v0.0.0.3
https://github.com/DHrpcs3/rpcs3/tree/v0.0.0.3
What is supposed to bring all this?
I tested and I see no diferance is even reverse the cube.elf runs at 60 fps instead of 100 before strange.
the difference must be elsewhere, I guess
- Version bump.
- Created Tag v0.0.0.3
https://github.com/DHrpcs3/rpcs3/tree/v0.0.0.3
(08-26-2013, 02:22 PM)Ekaseo Wrote: c-c-c-combo breaker:
OpenGL renderer:
- Improved Vertex & Fragment Shader Decompilers.
- Implemented fp uniform loader.
- Implemented DXT1 & DXT2 textures decompression.
- Implemented draft cellResc module.
- Updated glext.
PPU Interpreter:
- Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions.
cellFs:
- Fixed cellFsStat syscall.
4,009 additions and 839 deletions.
WIP and master are now merged and rpcs3 is now version 0.0.0.3
What is supposed to bring all this?
I tested and I see no diferance is even reverse the cube.elf runs at 60 fps instead of 100 before strange.
the difference must be elsewhere, I guess