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Dante's Inferno [BLUS30405]
#41
(01-16-2019, 03:08 PM)shood Wrote:
(01-16-2019, 11:02 AM)Asinine Wrote: @"shood"  Did you run into any issues? E.g in the descent into violence stage you had to do this previously

Yes. Minotaur did not move. I just flew over this buggy place with Cheat Engine.
By the way, there are no further problems in the game.

Hmmm.. Can you explain how exactly did you bypass Minotaur Issue with Cheap Engine? 
I'm stuck there (( Don't know how to bypass this buggy..
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#42
(01-15-2019, 06:56 PM)shood Wrote: Of all the games, this one works best for me! Completed it already 2 times. Stable 30 FPS and almost no failures. I went through the place with the minotaur with the help of Cheat Engine, finding the coordinates and speed of the character, it turned out to be some kind of free camera. The design of the levels is interesting. With the help of Cheat Engine, you can study its hidden  beauty Smile
[Image: Untitled5.png] [Image: Untitled4.png] [Image: Untitled3.png] [Image: Untitled2.png] [Image: Untitled.png]
Can you pls share your cheat engine table pls?
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#43
Can you pls share your settings pls?
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#44
Thumbs Up 
Game works great ,some low frames in cinematic, but game works great!! Big Grin Big Grin
I5 8gen
Gtx1070
8gb ram
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#45
(09-12-2019, 06:27 AM)Macario López Wrote: Game works great ,some low frames in cinematic, but game works great!! Big Grin Big Grin
I5 8gen
Gtx1070
8gb ram


The game still has many issues with  Random Freezing/ Crashing which have not been fixed yet. If you played were able to complete the game from start to finish, please submit photos/videos, logs and build version to verify it.
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#46
Dante's Inferno [BLUS30405] is now fully playable at 60 fps. custom setting is added.
My PC :

RPCS3 v0.0.7-8998-4599d584 Alpha | HEAD | Firmware version: 4.84

AMD Ryzen 5 2600 Six-Core Processor | 12 Threads | 7.94 GiB RAM | TSC: Bad | AVX+
complate save : https://drive.google.com/open?id=1csN6sL...7kOTl7cHV2


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.rar   config_BLUS30405.rar (Size: 1.84 KB / Downloads: 46)
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#47
Hi i have a lot of crashes when i play Dantes Inferno. I have ryzen 2600 , 16 gb of ram 1060 . And game crash constantly. I found the 'fix' but game run at 30 to 45 fps. Game run with no crashes when i use PPU Decoder Interpeter fast but at a cost of fps (30 -even 60 range). But when i use LLVM fastest Decoder , game run at constant 60 fps but i have crashes. I saw some youtube videos and some people dont have crashes or they claim they dont and some do . is there a fix for this ? If there is no fix i will just try to play the game at 30 fps. Bdw when i use fast decoder some cutscenes are dark, missing or blurry . When i use LLVM cutscenes are fine but i have crashes .,<
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#48
Game is really smooth and plays well. Got some occasional graphical glitches but it doesn't make it unplayable. 
I haven't completed the game so I can't comment on if it's playable from start to finish, but the majority of it is very playable.
All other settings are default except renderer is Vulkan and resolution scale is 300%
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#49
There are several issues with this game.

First of all crashes at the beginning of first boss fight if 'Write Color Buffers' setting is enabled
and during gameplay when you use launcher attack (hold triangle) if 'Disable Vertex Cache' is enabled
with errors 'RSX: g_access_violation_handler(0xc0030000, 0): Verification failed (0000000000000000)' or 
'RSX: g_access_violation_handler(0xc1d40000, 0): Access violation - no RTTI data!' on both OpenGL an Vulkan.


Then there are graphical issues in Lucifer cutscenes using both OpenGL an Vulkan.

On Vulkan to get somewhat correct handling of shaders you need 'Write Color Buffers' and 'Read Color Buffers' as well as 'Force CPU Blit'.
Without those you get screen with black messy render targets on it. But problem is that Lucifer (and Beatrice) becomes completely transparent (Disable Vertex Cache doesn't help).
RSX Capture Vulkan

On OpenGL with exact same settings you get incorrect shaders handling and black portions of the screen as result.
But Lucifer is visible.
RSX Capture OpenGL

All of that is true for both 'Strict Rendering Mode' and scaling with any percentage and render target size.

Also to fix desync and stuttery sound in cutscenes completely you need 30 fps lock and audio buffering and stretching.

Settings are:
Renderer: Vulkan
Frame limit: 30
Write Color Buffers: true (enable it after killing first boss and first save)
Read Color Buffers: true
Force CPU Blit: true
Desired Audio Buffer Duration: 157
Time Stretching Threshold: 20

i7-4790K, GTX 1070 (tried latest public 441.87 as well as 441.99 beta vulkan drivers), Win 10 x64 1909 (18363.592)


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#50
managed to fully finish it with no cheat engine! check the vid below!

https://www.youtube.com/watch?v=DTMfcvfFt1w
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